Recently I posted a new video up on my YouTube and Bitchute pages, showcasing the products of my one-month training with the Godot engine. You can watch them in the following links:
...or watch the video on BitChute
But yeah, I haven't posted anything regarding Wizmorf in a month, mostly due to me learning the engine and of course, commissions, but with me taking a break from drawing for a few days, I decided to dedicate that tme on porting Wizmorf to Godot, perhaps with a few changes while I was at it.
The objective was to transfer its current state to Godot, and with what I learned within that month, I think I succeeded in replicating it.
Though what do you guys think? I'd like to hear your feedback in the comments.~