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InkiCrow
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    Just a guy who wants to make art, videos, animations and games.

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    Wizmorf's Tale Devlog - Learning and Moving Wizmorf to Godot

    Posted by InkiCrow - March 9th, 2020


    Recently I posted a new video up on my YouTube and Bitchute pages, showcasing the products of my one-month training with the Godot engine. You can watch them in the following links:


    Watch the video on YouTube


    ...or watch the video on BitChute


    But yeah, I haven't posted anything regarding Wizmorf in a month, mostly due to me learning the engine and of course, commissions, but with me taking a break from drawing for a few days, I decided to dedicate that tme on porting Wizmorf to Godot, perhaps with a few changes while I was at it.


    The objective was to transfer its current state to Godot, and with what I learned within that month, I think I succeeded in replicating it.


    Though what do you guys think? I'd like to hear your feedback in the comments.~


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